ESO Armor Types Guide
You may be wondering about what the differences are between the
three types of armor that are available in the game, and why you
should pick one over the other. I mean, if more armor = less
damage, then why wouldn't everyone just wear heavy armor? After
all, there's no movement or carrying capacity penalties associted
with your armor selection.
This quick guide will show you why.
Armor Abilities
Each armor type comes with active and passive abilities that you
can spend skills points on, and these abilities are why you choose
one type of armor over another.
Light Armor
Light armor abilities are about magika regeneration and reducing
damage taken from spells, so if you are playing a caster then light
armor is for you.
Light Armor Active Ability
Anullment: Absorb damage from incoming spells
up to a maximum amount per hit.
Light Armor Passive Abilities
Evocation: Reduces the Magicka cost of spells
per piece for light armor equipped.
Recovery: Increases Magicka regeneration per
piece of light armor equipped.
Spell Warding: Increases spell resistance per
piece of light armor equipped.
Concentration: Spells ignore some enemy spell
resistance per piece of light armor.
Prodigy: Wearing 5 or more pieces of light armor
increases critical damage.
Medium Armor
The abilities for medium armor are about regenerating stamina,
as well as getting critical hits, sneaking, and sprinting. This
makes medium armor a good choice for players who use a lot of
weapon skills and abilities which rely on stamina, and who like to
sneak around (I'm looking at you, Night Blade).
Medium Armor Active Ability
Evasion: Using unnaturally quick reflexes,
avoid incoming melee attacks which will have a moderate chance to
miss for a medium duration.
Medium Armore Passive Abilities
Improved Sneak: Decreases the area within which
you can be detected and decreases the time to become fully hidden
per piece of medium armor equipped.
Wind Walker: Increases Stamina regeneration per
piece of medium armor equipped.
Athletics: Increases sprint speed and reduces the
cost of dodging per piece of medium armor equipped.
Dexterity: Increases critical strike chance per
piece of medium armor equipped.
Agility: Wearing 5 or more pieces of medium armor
increases attack speed with weapon attacks.
Heavy Armor
Damage mitigation, bonuses to healing received, health
regeneration, and hard hits are what you get with the abilities of
heavy armor, which makes it ideal for melee'ers who like to take
the hits as well as give them. These in addition to the extra armor
associated with heavy armor makes it a good choice for tanks
too.
Heavy Armor Active Ability
Immovable: Reduces damage taken and become
immune to knockbacks and disabling effects for a moderate
duration.
Heavy Armor Passive Abilities
Resolve: Reduces damage taken per piece of
heavy armor equipped. Armor and spell resist are increased by
1/2/3%. (3 ranks)
Constitution: Increases health regeneration by
2/4% for per piece of heavy armor equipped. (2 ranks)
Juggernaut: Increases power with melee attacks
per piece of heavy armor equipped. (3 ranks)
Bracing: While wearing five or more pieces of
heavy armor, reduce the cost of blocking by 10/20%. (2
ranks)
Rapid Mending: Increases healing received per
piece of heavy armor equipped by 0.5/1%. (2 ranks)